![]() A new version of this scenario was uploaded on Fri Apr 20 19:49: v4.0.2 added color change effect to the level and score -message- need help with shield and wave indicator. ![]() I did try to change or add the extend to World, but I am not doing something right because it will not accept it. A new version of this scenario was uploaded on Fri Apr 20 13:51: v4.0.5 -Added sound to the special weapon. I don't know yet about the second question, as in I don't understand it yet :)Īnd, yes, it stops immediately after I click on the 'Run' button. However, as far as fields are concerned, I feel that since they are an integral part of a class, they should be included in auto-completion. I agree that maybe some things should be allowed to be turned on and off. ![]() Here it is aySound('popLow.wav') Any advice would be appreciated. Ive followed my teachers instructions, but no sound is coming out, but it does come out for his code. Thank you for the reply, I checked if I maybe put it in more than one place, and it is only once in the Lobster. Greenfoot can be used to create quite powerful things, after all (all the 3D stuff thats on here, for instance). Im doing a project for school, and I need some sound in it. The thing is that I am probably missing something, because no mater where I put it, it stops the game immediately and not when the Lobster eats the Crab.Where did you try to place the 'Greenfoot.stop() ' line? Did you place the line in more than one place in your code and forgot to remove one (possibly in a different class)? Is it stopping due to a thrown exception (does the terminal show up with a stack trace)? If it stops immediately after you click on the 'Run' button, you should probably show the code to your World subclass (class that "extends World"). Miro29 wrote.I want to stop the game after the Crab eats the Worm, and for that in the Greenfoot manual I found the Greenfoot.stop() method.
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